B.Sc. Information Technology

“Change is the only constant” is a phrase the I.T. world lives by, and we have tried to imbibe this in our department through our academics, workshops and co-curricular activities.

Khandala seminar


The entire student batch, along with faculty of the department. Mr.. Roy Thomas, Mr. Subhash Kumar , Ms.. Lydia Fernandes and Mr.. Rachana Pandey visited the Xavier’s villa, Khandala on  19th ,20th and 21st Aug 2018 for conducting presentations in the following subjects : E-commerce and M-Commerce, Data Warehousing, Artificial Intelligence and Network Security and Internet Technologies.Group activities and games were conducted towards the end of the session.





The entire student batch along with faculty of the department., Ms. Lydia Fernandes and Ms Rachana Pandey visited Xavier’s villa on 2nd  and 3rd Feb 2018 for conducting the CIA 2 Project/presentation for Computer Graphics subjects. Students had made games in Unity and some of the groups had also used Python programming.


Department Magazine Release

The first edition of our Department Magazine, BITMAP with the theme making trends meet was released on 9th September 2018, under the guidance of Ms. Lydia Fernandes. The Magazine had articles on Artificial intelligence, Open Source Technologies, decentralized internet, cloud and quantum computing etc. and some interesting projects done by our TY IT students.

AIBots Workshop/ Debate/ Panel Discussion/Research Paper Presentation

Quickwork Technologies, in collaboration with Department of Information Technology conducted their annual event AIBots on 18th Nov 2018. The event started with ChatBot and AI training workshop and was followed by a Hackathon competition. In the afternoon session, a debate was conducted on the topic “ Artificial intelligence-A blessing for humanity?”. This was followed by paper presentations on “Applications of AI on Internet Of Things ”  by TYIT students.

The last and the most interesting session was a panel discussion on “Applications of Artificial Intelligence” led  by Mr. Sai Giridhar from Yes Bank .


Ethical Hacking Seminar

This session was a part of the pre - Xenith event and was conducted on 6th January 2018. Itmarked the beginning of Xenith. The speaker, Mr. Rizwan Shaikh is one of the top ten ethical hackers in India. He introduced the concept of ethical hacking to the students and suggested that inorder  to prevent our systems from attacks one needs to understand the ideology of a hacker. 


Department Festival - Xenith

The Department Festival - Xenith 2018, with the theme of discovering dimensions was conducted on 19th and 20th Jan 2018. The highlight of day 1 was XenExpo, an exhibition organized by the enthusiastic IT students. The exhibition had exhibits like obstacle avoiding robot, rubik’s cube solver, power saving house model made by our TYIT students. Exhibits on hologram, hyperloop, Sudoku solver by our FYIT students and presentations on Android, Linux OS,  Bluetooth and NFC by the SYIT students. We also had a 3D printer and 3D pens on the display where one could go and make their own 3D objects. People from varying departments including teachers and students appreciated the exhibits that were put up for display.



The talk on Internet of Things: IoT is the future of technological world as it is said, we tried our best to convey this message through the talk conducted by Mr.Rishi Sharma, Founder of Faclon Labs. It was an informative session as he told us about IoT, its emergence, and its increasing applications and how it is beneficial to us.

Game Theory: A quiz based on IT and Pop-Culture with a lifesize board was a great attraction for board-game lovers. The team  that knew the answer was required to press a buzzer in their phones. There was an elimination round followed by the finals, where 4 teams competed each amongst each other. 

Gaming Lounge: Gaming Lounge has been a tradition of Xenith, where we find the maximum crowd. Students were fascinated by the Latest PlayStation setups on LED TV Screens, where they were able to experience FIFA and other retro games. A FIFA tournament was held throughout the day and the winner was announced at the end of the day.

The Talk on Virtual Reality: Virtual Reality and its integration into the world of film-making is the new buzz in the market. Mr. Zain Memon told us how he has been using this technology in his company and how it has been taking over the film-making industry. It was truly an interactive and enriching session.

Cerca Trova: The Treasure Hunt was organized completely reflecting the theme of our college, that is “Inclusion”. The event was organized by students with disabilities. The clues for the hunt were in such a format that one could mildly experience ahow a blind or a dyslexic individual manages to read. The participants enjoyed unfolding the mysteries through the clues provided, while trying to reach their destination simultaneously.

CAD designing workshop: A CAD designing workshop for 3D printing was organized by The Curiosity Gym Team. They showed us 3D printed objects such as a demo of The Gateway of India, a dice, an elephant, a fidget spinner and many more. The 3D printer invoked curiosity and knowing about its technicalities satisfied the inquisitive minds. This workshop was followed by a competition where the winner was awarded a prize.

Android  workshop:The workshop was conducted by Mr. Aaron Johns on 6th and 13th of September 2018. An introduction to Kotlin was given to the students and the use of SQLite database  in android with Kotlin was taught in these two sessions. 

QEPprogram: This program was conducted by Mr. Subhash Kumar and a 2 credit course on “emerging technologies” was designed by him for the students willing to take a dive into the deep ocean of new technologies flooding the IT industry. A total of 25 students  enrolled for the course which began in Jan 2018.

Placements: We got a good number of placements through both on campus and off campus placement drives, Special thanks to the placement cell of St. Xavier's college. A total of 7 students got placed in Deloitte, 5 in Infosys, 10 in Capgemini, 1 in Ernst & Young, 1 in Kapso Business Services, 1 in Breathing room , 8 in TCS and 5 in L&T Infotech.


Every year the T.Y.B.Sc.I.T students as part of their mandatory project work have to come up with innovative ideas which need to be implemented using hardware or software or both. Some of the projects undertaken this year, under the guidance of the department faculty, were as follows:

  1. CHAOS (recursive acronym for CHAOS Has An Other Side): Undertaken by Vyshak Manikandan and Farhan Thakur

The Rubik’s Cube Solver: The thought of trying every possible combination to a rubik's cube has occurred to all of us at least once, while trying to solve a cube. Although this may seem impossible for a human to do since there are 43 quintillion combinations to a 3x3 rubik's cube, the rubik's cube solution generation algorithms does exactly that, but 43 quintillion is a really big number even for a computer. Even the best i7 machines won’t be able to find a direct solution just by merely generating combination of moves and trying it out. 

The algorithm significantly reduces the number of combinations, by generating sequence of moves of length 3. This gives the algorithm 4000+ moves to choose from and instead of solving the entire cube in 1 go, we used the concept of ‘happiness function’ which gives a happiness value to every state of a cube. 

  1. Labyrinth Solver : Undertaken by Joben Coutinho and Bryce Fernandes

Labyrinth Solver, is a 4-wheeled bot (programmed by an Arduino board) that is functioned to navigate across a labyrinth and can be manually controlled by a user with the help of an Android app.  The bot contains 3 ultrasonic sensors (placed in the front, left and right of the bot) which measures the distance between the objects and the car.

 Each wheel is connected to a DC motor, which, in turn is connected to a motor shield placed on the Arduino. The motor shield maintains the voltage load of the 4 motors. The bot is powered by a 12 V rechargeable Lead Acid battery. A Bluetooth module is added to control the bot remotely, since most devices have Bluetooth for sending and receiving data across devices.

The Android app contains 5 buttons – one to enable Bluetooth and pair the device to the bot and the other four to control the movements of the car (front, left, right and reverse).

For solving the labyrinth, the bot follows a certain algorithm. 


  1. Shiko : undertaken by Ms Kathryn Kane and Tiana Chimbaikar

A fun and exciting Android game that helps in developing a child’s skill at spelling, memory, emotion, understanding, and mathematics, all through a series of fun minigames with a colourful and intuitive UI and a star based incentive system.

It focuses on being an app that not only entertains a child, but also provides a learning aspect.

The entire app is designed in a child friendly manner to create memorable experiences.


Seminars and workshops attended by Faculty:

Ms. Lydia Fernandes attended a one day orientation Program on new NAAC methodology on 21st December 2018 in Kandivli Education Society’s BK Shroff College of Arts and MH Shroff College of Commerce. She also attended a workshop on “High Impact Presentation skills” at Bai Ratanbai Gharda Memorial library, Bandra on 16th March 2018.


Roy Thomas

Head, Department of IT



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